Gisel Crespo ha creado el proyecto "Every Voice, Every Game Matters - Cada Voz, Cada Juego cuenta" en Class2Class.org
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Every Voice, Every Game Matters - Cada Voz, Cada Juego cuenta
¿De qué trata este proyecto?
Students conduct interviews with peers from partner classes worldwide about games, sports, and football they play, enjoy, and have access to in their schools and communities, while exploring barriers like disability, gender stereotypes, cultural diff...
- Edad de los estudiantes
- Menores de 6 años, 6-8 años, 9-12 años, 13-15 años, 16-18 años, 18+ años
- Duración del proyecto
- 5 semanas
- Mes de inicio
- Agosto 2026
Este proyecto contribuye a los siguientes objetivos globales
Este proyecto promueve y protege estos derechos de la niñez
Objetivos de aprendizaje
Students will be able to identify and describe how games, sports, and football are experienced differently across cultures, recognizing barriers to inclusion such as disability, gender, and economic access.
Students will be able to apply intercultural communication skills to interpret interview data from international peers and demonstrate empathy by proposing practical solutions that make sports more accessible and inclusive for all.
Habilidades a desarrollar
Actividades del proyecto
Flexible Interview Exchange: Choose Your Format and Pace
Students choose how they want to participate—live video interviews, recorded videos, posters, drawings, poems, photo stories, or any creative format—to share and learn about games, sports, and football from their lives and communities. Each classroom uploads or shares their contribution on the project platform anytime during the four-week window, and partner classes view and respond to each other's work asynchronously, creating a global dialogue without requiring everyone to meet at the same tim