
Understanding Poverty: A Day in the Life
What is this project about?
"Understanding Poverty: A Day in the Life" engages students in exploring the challenges of poverty through role-play and simulation activities. By stepping into the shoes of someone facing economic hardship, students experience various aspects of poverty. The project concludes with a reflective session, fostering empathy and deeper awareness.
- Age group
- 6-8, 9-12, 13-15
- Project Duration
- 4 weeks
- Language
- English, Spanish, Danish
This project contributes to the following global goals
Learning Outcomes
- Develop empathy by experiencing simulated scenarios related to living in poverty.
- Gain insights into the challenges faced by individuals and families living in economically disadvantaged conditions.
- Enhance problem-solving skills by finding creative solutions to simulated challenges.
- Cultivate a sense of global citizenship and awareness of social issues.
Evaluate
Skills to develop
Intercultural Communication
Critical Thinking & Problem-Solving
Global Awareness
Digital Literacy
Collaboration & Teamwork
Adaptability & Leadership
Critical Thinking & Problem-Solving
Project Timeline
1
Week 1
Presentation
Phase:Presentation & Dissemination
Step 1: Preparation and education
- Introduction to poverty, its causes, and its impacts on communities. Teachers and students explore resources and prepare for the simulation.
Step 2: Simulation
- Students participate in "A Day in the Life" simulation, where they engage in activities designed to reflect the daily challenges of living in poverty.
- It can use:
- Role-Playing scenarios. Students participate in role-playing games that simulate budgeting with a very limited amount of fake currency, making choices about food, housing, and healthcare.
- "Resource Allocation Challenge": Groups make decisions about community resources with limited funds.
Step 3: Discussion and reflection
- After the simulation, students use video conferencing to connect with peers in other countries, sharing their experiences and learning from each other.
- It can use:
- Guided reflection sessions where students journal about their simulation experience.
- Small group discussions with international peers, comparing simulation experiences and real-life observations of poverty in their communities.
Step 4: Presentation and advocacy
- Students create digital presentations to share what they have learned with the school community, promoting awareness and understanding of poverty.
- A final video call brings all participating classes together.
Assessment and reflection ✍️
- Participation checklist:
- Create a simple checklist to track student engagement throughout the project:
- Active in discussions (local and international)
- Contributes to group work.
- Completes assigned tasks.
- Shows respect for diverse perspectives.
- Use this checklist during key project activities, marking each item as Yes/No or on a 1-3 scale
- Final project evaluation:
- Assess the students' final presentations or digital content using a basic rubric:
- Understanding of poverty issues (1-5 points)
- Creativity (1-5 points)
- Clarity of presentation (1-5 points)
- Evidence of international collaboration (1-5 points)
- Share this rubric with students at the start of the project using the Class2Class.org platform.
- Reflection questions:
- At the end of the project, have students answer 3-4 short reflection questions:
- What's the most important thing you learned about poverty?
- How did working with international peers change your understanding?
- What action could you take in your community to address poverty?
- Use the Class2Class.org project board for students to post their responses, allowing for peer learning.
Teacher tips 💡
- Foster a supportive and inclusive learning environment that values diverse perspectives and experiences.
- Provide clear guidelines and expectations for respectful communication and collaboration. We suggest you review the coexistence policies of Class2Class.org.
- Ensure simulations are conducted sensitively, focusing on education rather than stereotyping.
- Prepare students emotionally for the simulations and provide support throughout the experiences.
- Facilitate thoughtful discussions post-simulation to help students process their experiences and learn from them.